One farm, run like a company.
A Company in Farming & Friends isn't a separate map — it's your farm, organized. Everyone works the same plot, splitting field work, logistics, animal care, and factory production instead of running solo operations.
Where does the company operate?
The company runs on the owner's farm. There's no separate company plot — the owner hosts, members join that farm, and every field, barn, silo, and factory you build becomes shared company infrastructure. Your farm is the headquarters. That means layout matters: how you zone the farm directly determines how fast the company can produce and ship.
Progression still runs on Goals
The Farming, Animals, and Logistics goal tracks still unlock your licenses, buildings, and equipment. A company doesn't replace that system — it runs alongside it, so individual members keep progressing even while working collectively.
Use a VIP server
Free VIP servers keep random players from wandering onto your farm, so your crew can operate without interference — worth setting up before you scale past a few members.
What this handbook covers: district layout, the rank ladder, exactly how the Orders board works end to end, a live roster you can assign roles in, and the production strategy top companies use. Use the tabs on the left to jump around.
Zone the farm, don't scatter it.
Group buildings by function so trucks and workers aren't crossing the whole map for every task. Five districts cover everything a company needs.
Farming District
- Crop fields grouped by type, not scattered
- Dedicated parking for combines, seeders, cultivators, sprayers
- Large silos placed nearby for immediate offload
Forestry District
- Tree farms for a steady log supply
- Sawmills positioned right at the treeline
- Plank production and a log loading area
Animal District
- Dairy, chickens, and sheep kept in separate zones
- Feed storage placed centrally between them
- Short walk between barns keeps care efficient
Industrial District
- Chocolate, bakery, oil, and dairy processing grouped together
- Raw inputs flow in from the districts around it
- Finished goods stage here before shipping
Shipping District
- Trailer and truck parking, sorted by cargo type
- Central shipment loading area next to storage
- Direct, unobstructed access to the road
The chain of command.
Six ranks, each with a clear job. Assign real people to these in the Roster tab once you've read what each one owns.
CEO
Owns the farm the company is built on. Accepts contracts, buys land and equipment, sets overall direction.
MGR
Operations Manager
Decides what the company produces, coordinates between districts, and keeps an eye on every factory's output.
SUP
Field Supervisor
Oversees crop production — planting schedules, harvest timing, and keeping the Farming District running without gaps.
SUP
Logistics Supervisor
Controls trucks and deliveries — matches trailers to orders and keeps the Shipping District moving.
Member
Assigned to a specific district and job — farming, forestry, animals, factory, or shipping.
New Hire
Learning the game — starts on harvesting and material delivery before taking on a fixed role.
From the board to the delivery.
Every order moves through the same six stages. Knowing each screen well is what separates a company that ships constantly from one that lets orders sit.
Available Orders
Browse the board — product, quantity, total payout, and shipment reward. Accept an order to move it onto your active list.
Active Orders
Track progress toward the required amount as members deposit product. Shows remaining payout and the Fulfill Order button.
Deposit
Members haul product in and deposit it against the order until the progress bar fills completely.
Fulfill
Once the required amount is met, fulfill the order to lock it in for shipment.
Withdraw
Bring a trailer that matches the cargo type, open Withdraw Orders, select the shipment, and load it.
Deliver
Drive it to the destination to collect the payout and shipment reward.
Trailer compatibility
A liquid order won't even show up for a crop trailer. Match the trailer to the cargo before your driver makes the trip.
| Trailer type | Carries |
|---|---|
| Crop Hauler | Wheat, cocoa, cabbage, potatoes, and other harvested crops |
| Truck | General packaged goods and processed products |
| Liquid Hauler | Milk and other liquid cargo |
Pallet calculator
Every product packs differently per pallet. Save each product's rate once — everyone can then plug in an order's fulfillment amount and get the pallet count instantly.
Activity Log & Company Build
The Activity Log records who claimed materials, accepted orders, donated items, and fulfilled orders — use it to see who's actually contributing. Company Build is a separate shared meter where members contribute building materials toward a joint construction project.
Operations board.
Track active orders, current stockpile, and company earnings in one place. The owner keeps this updated; everyone can check it before hauling anything.
Active orders
Stockpile
Keep this current so nobody accepts an order you can't fill yet.
Company treasury
Running total from fulfilled orders. Owner can log manual adjustments too.
Task board.
Assign specific jobs to specific members instead of leaving work vague. Anyone can check items off; only the owner adds or removes tasks.
Roster & role assignment.
Only the owner can add members or change ranks and districts. Everyone else sees a read-only view.
| Name | Rank | District | Note |
|---|
Announcements.
The owner can post one announcement at a time. It shows as a popup to anyone browsing this page in this browser, and stays pinned here until replaced.
How the top companies run.
The biggest companies aren't the ones farming hardest — they're the ones shipping constantly, because they never wait to start producing.
Stockpile before the order exists
Keep large standing inventory — tens of thousands of your core crops, plus a healthy buffer of processed goods. When a matching order appears, accept and fulfill it almost instantly instead of scrambling to produce from zero.
Run it like an assembly line
Farmers harvest → trucks haul to storage → factory workers convert it immediately → finished product sits ready for the next matching order. No stage in the chain should sit idle waiting on another.
Assign dedicated operators
Combine, tractor, semi, forestry equipment, forklift — one person per role, not a free-for-all. It cuts downtime and confusion fast.
Accept orders on purpose
Take orders you can already fill or nearly can. Skip contracts for products you haven't built production for yet — they just clog your active slots.
The long-term target: farmers harvesting, animals producing, factories processing, and trucks loading — all at once, continuously — so new orders get accepted the moment old ones close instead of production happening in bursts.